Hi, I'm Oliver.
Coffee enthusiast with a love for all things tech. Tech enthusiast with a love for all things coffee. Studying
for my Bachelor's in Computer Science at USW.
A sincere response to Unity.
Taking a stab at redesigning something that is long overdue.
Quite often, I come across people who are under the impression that a class which inherits MonoBehaviour
cannot or should not define a constructor. If you are one of those people then buckle up. I'm going to dispel this myth once and for all.
Every now and then - okay… pretty much every day - I encounter someone who has decided to publicly expose state with fields, and it hurts my core.
Let's talk about that.
What is the difference between component == null
, component is null
, and !component
?