Hi, I'm Oliver.
Coffee enthusiast with a love for all things tech. Tech enthusiast with a love for all things coffee. Failing my
Bachelor's in Computer Science at USW.
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I recently wrote a post which explained how Brackeys' Save & Load system could be fixed so that it isn't victim to a major security flaw regarding BinaryFormatter, by instead using BinaryWriter and BinaryReader. This guide will explain how to write a better, portable, more scalable save & load system from the ground up.
Buckle your seatbelts, we have a lot to cover.
Recent news has hit that BinaryFormatter has a major security flaw, and should be removed from production use as soon as possible. This guide will cover an alternative approach to creating a save & load system for your Unity game.