"Indie" vs "AAA" is not helpful
Back in the days of old, only large studios could produce and publish games. Huge companies like Atari, Sega, Capcom. It was simply infeasible to make something that would be as successful on your own. Today that's no longer the case. Increasingly rapidly, ever since the boom of 2009, a whole new era of games has entered the scene.
Why Unicode is amazing
Lately I've found myself engrossed in the inner workings of Unicode and its associated UTF encodings. Today I'm going to talk about them, and I hope to get you as excited as I am about it, because frankly the solutions that the Unicode Consortium has come up with are genius.
You can't save the galaxy in a day
Dear friend
I have a hero complex. I do, I will admit it. I have the overbearing tendency to try to fix everything wrong in the lives of those I care about, as if it's somehow my responsibility to do so; when I inevitably face the fact that I shouldn't - or worse can't - do anything about it, I feel like I've done more bad than good. Like I have personally failed them.
An open letter to Unity
A sincere response to Unity.
How (and why) I'm rewriting Unity documentation
Taking a stab at redesigning something that is long overdue.